A-Frame Teleport Component

Basic

This is a basic example. Right hand uses line teleport, and left hand parabolic

Sample

This is a sample with injected hands and camera as children of a player entity. The player starts lower to the floor, but teleport will enforce user height (i.e. a successful teleport will lift them out of the floor).

Mesh

An example using an OBJ model as collision mesh.

Custom

Customize your teleporter ray and target.